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GameStar 2006 February
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Gamestar_81_2006-02_dvd.iso
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Red Shark
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Common
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GameMenu.script
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2002-01-09
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//-------------------------------------------------------------------
//
// This code is copyright 2001 by G5 Software.
// Any unauthorized usage, either in part or in whole of this code
// is strictly prohibited. Violators WILL be prosecuted to the
// maximum extent allowed by law.
//
//-------------------------------------------------------------------
//
// Game Menu
//
class CGameMenu extends CBaseMenu
{
// methods
void CGameMenu()
{
}
string GetMenuType()
{
return "GameMenu";
}
//
// Menu construction happens here
//
void InitMenu()
{
//
// Background
//
CreateBitmapControl(
"Resources/Splash.tex",
"ID_BITMAP",
0.0,
0.0,
1.0,
1.0
);
// current build sign
string CurrentBuild = str_VersionNumber;
float fMessageWidth = GetTextWidth(CurrentBuild);
float fMessageHeight = GetTextHeight(CurrentBuild);
CreateTextControl(
CurrentBuild,
"ID_CURRENT_BUILD",
(1.0 - fMessageWidth) / 2,
0.05,
fMessageWidth,
fMessageHeight,
color(0.7, 0.7, 0.7)
);
// menu
CreateMenuButtonGroup(MenuWidth, MenuSpacing);
float fButtonX = 0.1375;
float fButtonY = 0.66;
float fButtonWidth = 0.35;
//
// Start new game button
//
CreateBitmapSubMenu(
"ID_START_GAME",
nStartButtonNormMat,
nStartButtonHiMat,
0.253,
0.914,
fStdButtonWidth,
fStdButtonHeight,
true,
"GameMenu_InitMissionsMenu"
);
//
// Settings button
//
CreateBitmapSubMenu(
"ID_SETTINGS",
nSettingsButtonNormMat,
nSettingsButtonHiMat,
0.378,
0.914,
fStdButtonWidth,
fStdButtonHeight,
true,
"BaseMenu_InitSettingsMenu"
);
//
// Credits button
//
CreateBitmapSubMenu(
"ID_CREDITS",
nCreditsButtonNormMat,
nCreditsButtonHiMat,
0.503,
0.914,
fStdButtonWidth,
fStdButtonHeight,
true,
"ShowCredits"
);
//
// Quit button
//
CreateBitmapSubMenu(
"ID_QUIT_MENU",
nQuitButtonNormMat,
nQuitButtonHiMat,
0.628,
0.914,
fStdButtonWidth,
fStdButtonHeight,
true,
"GameMenu_InitQuitMenu"
);
}
//
// Called on user move of menu button
//
void MenuButtonMoved(string _id)
{
BaseMenu_MenuButtonMoved(_id);
}
//
// Called on user click on menu button
//
void MenuButtonClicked(string _id)
{
BaseMenu_MenuButtonClicked(_id);
//
// All briefings ids
//
if ("ID_PAGEUP" == _id)
SendCommandToControl("ID_MISSION_DESCRIPTION", "PageUp");
else
if ("ID_PAGEDN" == _id)
SendCommandToControl("ID_MISSION_DESCRIPTION", "PageDown");
else
if ("ID_QUIT" == _id)
{
Core_SendEventTo(SOID_GameController, "OnQuitGame");
}
else
if ("ID_RESTART_MISSION" == _id)
{
Core_SendEventTo(
SOID_GameController,
"OnRestartMission");
}
else
if ("ID_START_MISSION_1" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CDestroyMission", 0);
}
else
if ("ID_START_MISSION_2" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CConvoyMission", 1);
}
else
if ("ID_START_MISSION_3" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CFireworksMission", 2);
}
else
if ("ID_START_MISSION_4" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CDestroyGuardedTarget", 3);
}
else
if ("ID_START_MISSION_5" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CClearVillageMission", 4);
}
else
if ("ID_START_MISSION_6" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CPreventVillageDestructionMission", 5);
}
else
if ("ID_START_MISSION_7" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CBreakRingAndConvoyMission", 6);
}
else
if ("ID_START_MISSION_8" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CInterceptJeepMission", 7);
}
else
if ("ID_START_MISSION_9" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CTankBattleMission", 8);
}
else
if ("ID_START_MISSION_10" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CInterceptConvoyMission", 9);
}
else
if ("ID_START_MISSION_11" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CDrawAttentionMission", 10);
}
else
if ("ID_START_MISSION_12" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CEliminatePartisansMission", 11);
}
else
if ("ID_START_MISSION_13" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CSupportAerialAttackMission", 12);
}
else
if ("ID_START_MISSION_14" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CEliminateDescentMission", 13);
}
else
if ("ID_START_MISSION_15" == _id)
{
// go to the loading screen
GoToSubMenu("GameMenu_LoadScreen");
// load mission
Core_SendEventTo(SOID_GameController, "OnLoadMission", "CSurvivalMission", 14);
}
else
if ("ID_CREDITS_SCREEN" == _id)
{
m_nCreditsScreenNumber = (m_nCreditsScreenNumber + 1) % str_CreditsScreens.size();
if (0 == m_nCreditsScreenNumber)
GoToRootMenu();
else
GoToSubMenu("ShowCredits");
}
}
//
// Submenus construction
//
//
// Quit confirmation screen
//
void GameMenu_InitQuitMenu()
{
//
// Background
//
CreateBitmapControl(
"Resources/Splash.tex",
"ID_BITMAP",
0.0,
0.0,
1.0,
1.0
);
//
// Text control with objectives
//
float fMessageWidth = GetTextWidth(str_QuitGameQuestion);
float fMessageHeight = GetTextHeight(str_QuitGameQuestion);
float fBasePosition = 0.7f;
CreateTextControl(
str_QuitGameQuestion,
"ID_QUESTION",
(1.0 - fMessageWidth) / 2,
fBasePosition,
fMessageWidth,
fMessageHeight
);
CreateMenuButtonGroup(MenuWidth, MenuSpacing);
float fButtonX = (1.0 - fButtonWidth) / 2;
float fButtonY = fBasePosition + fMessageHeight + fVertSpacing;
//
// Back button
//
CreateTextButton(
str_NoButton,
"ID_BACK",
fButtonX,
fButtonY,
fButtonWidth,
fButtonHeight);
fButtonY = fButtonY + fButtonHeight + fVertSpacing;
//
// Test mission button
//
CreateTextButton(
str_YesButton,
"ID_QUIT",
fButtonX,
fButtonY,
fButtonWidth,
fButtonHeight);
fButtonY = fButtonY + fButtonHeight + fVertSpacing;
}
//
// Loading screen
//
void GameMenu_LoadScreen()
{
//
// Background
//
CreateBitmapControl(
"Resources/Menu_Mission_Loading.tex",
"ID_BITMAP",
0.0,
0.0,
1.0,
1.0
);
float fProgressWidth = 0.39;
float fProgressHeight = fButtonHeight;
float fProgressX = (1.0 - fProgressWidth) / 2;
float fProgressY = 0.9;
CreateProgressBar(
"ID_LOAD_PROGRESS_BAR",
color(1.0, 1.0, 1.0),
fProgressX,
fProgressY,
fProgressWidth,
fProgressHeight);
}
//
// Missions menu
//
// array of mission button positions on screen
array m_MissionButtonX =
array(
402.0, 610.0, 177.0, 417.0, 67.0, 738.0, 387.0, 738.0, 417.0, 738.0, 67.0, 387.0, 387.0, 67.0, 417.0
);
array m_MissionButtonY =
array(
353.0, 290.0, 417.0, 226.0, 482.0, 226.0, 482.0, 160.0, 160.0, 97.0, 546.0, 546.0, 610.0, 610.0, 97.0
);
float GetMissionButtonX(int i)
{
return (m_MissionButtonX[i] - 10.0) / 1024.0;
}
float GetMissionButtonY(int i)
{
return (m_MissionButtonY[i] - 3.0) / 768.0;
}
void DrawMedal(int _mission)
{
int state = Core_CallFunction(
SOID_GameController,
"GetMissionState",
_mission
);
if (state == 0 || state == 1)
return;
int material = 4 + (state - 2);
CreateMaterialControl(
"Common/Medals.skin",
material,
"ID_MEDAL" + _mission,
GetMissionButtonX(_mission) - 0.023,
GetMissionButtonY(_mission) + 0.005,
0.027,
0.035
);
}
void DrawOrders()
{
float MedalWidth = 0.07;
float MedalHeight = 0.15;
bool bHeliMedal = true;
bool bBronzeStar = true;
bool bSilverStar = true;
bool bGoldStar = true;
for (int i = 0; i < 15; i = i + 1)
{
int state = Core_CallFunction(
SOID_GameController,
"GetMissionState",
i
);
if (state < 2)
{
bHeliMedal = false;
bBronzeStar = false;
bSilverStar = false;
bGoldStar = false;
}
if (state < 3)
{
bBronzeStar = false;
bSilverStar = false;
bGoldStar = false;
}
if (state < 4)
{
bSilverStar = false;
bGoldStar = false;
}
if (state < 5)
{
bGoldStar = false;
}
}
if (!bHeliMedal)
return;
CreateMaterialControl(
"Common/Medals.skin",
0,
"ID_BIG_MEDAL_0",
0.043,
0.127,
MedalWidth,
MedalHeight
);
float MedalsX = 0.043 + 0.079;
float MedalsY = 0.127;
float MedalsDist = 0.073;
if (!bBronzeStar)
return;
CreateMaterialControl(
"Common/Medals.skin",
1,
"ID_BIG_MEDAL_1",
MedalsX,
MedalsY,
MedalWidth,
MedalHeight
);
MedalsX = MedalsX + MedalsDist;
if (!bSilverStar)
return;
CreateMaterialControl(
"Common/Medals.skin",
2,
"ID_BIG_MEDAL_2",
MedalsX,
MedalsY,
MedalWidth,
MedalHeight
);
MedalsX = MedalsX + MedalsDist;
if (!bGoldStar)
return;
CreateMaterialControl(
"Common/Medals.skin",
3,
"ID_BIG_MEDAL_3",
MedalsX,
MedalsY,
MedalWidth,
MedalHeight
);
}
void GameMenu_InitMissionsMenu()
{
//
// Background
//
CreateBitmapControl(
"Resources/SelectMission.tex",
"ID_BITMAP",
0.0,
0.0,
1.0,
1.0
);
string CurrentDifficulty;
int diff_level = GetDifficultyLevel();
if (diff_level == 0)
CurrentDifficulty = str_Difficulty + str_Easy;
else
if (diff_level == 1)
CurrentDifficulty = str_Difficulty + str_Medium;
else
if (diff_level == 2)
CurrentDifficulty = str_Difficulty + str_Hard;
else
if (diff_level == 3)
CurrentDifficulty = str_Difficulty + str_Nightmare;
float fMessageWidth = GetTextWidth(CurrentDifficulty);
float fMessageHeight = GetTextHeight(CurrentDifficulty);
CreateTextControl(
CurrentDifficulty,
"ID_CURRENT_DIFFICULTY",
0.05,
0.3,
fMessageWidth,
fMessageHeight,
color(0.89, 0.5, 0.41)
);
CreateMenuButtonGroup(MenuWidth, MenuSpacing);
bool bEnabled;
float fMissionButtonWidth = 0.25;
float fMissionButtonHeight = 0.03125 / 0.75;
DrawOrders();
//
// Mission 1 button
//
int nMissMat = 16;
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
0
);
CreateBitmapSubMenu(
"ID_MISSION_1",
nMissMat,
nMissMat + 1,
GetMissionButtonX(0),
GetMissionButtonY(0),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission1Briefing"
);
DrawMedal(0);
nMissMat = nMissMat + 2;
//
// Mission 2 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
1
);
CreateBitmapSubMenu(
"ID_MISSION_2",
nMissMat,
nMissMat + 1,
GetMissionButtonX(1),
GetMissionButtonY(1),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission2Briefing"
);
DrawMedal(1);
nMissMat = nMissMat + 2;
//
// Mission 3 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
2
);
CreateBitmapSubMenu(
"ID_MISSION_3",
nMissMat,
nMissMat + 1,
GetMissionButtonX(2),
GetMissionButtonY(2),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission3Briefing"
);
DrawMedal(2);
nMissMat = nMissMat + 2;
//
// Mission 4 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
3
);
CreateBitmapSubMenu(
"ID_MISSION_4",
nMissMat,
nMissMat + 1,
GetMissionButtonX(3),
GetMissionButtonY(3),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission4Briefing"
);
DrawMedal(3);
nMissMat = nMissMat + 2;
//
// Mission 5 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
4
);
CreateBitmapSubMenu(
"ID_MISSION_5",
nMissMat,
nMissMat + 1,
GetMissionButtonX(4),
GetMissionButtonY(4),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission5Briefing"
);
DrawMedal(4);
nMissMat = nMissMat + 2;
//
// Mission 6 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
5
);
CreateBitmapSubMenu(
"ID_MISSION_6",
nMissMat,
nMissMat + 1,
GetMissionButtonX(5),
GetMissionButtonY(5),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission6Briefing"
);
DrawMedal(5);
nMissMat = nMissMat + 2;
//
// Mission 7 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
6
);
CreateBitmapSubMenu(
"ID_MISSION_7",
nMissMat,
nMissMat + 1,
GetMissionButtonX(6),
GetMissionButtonY(6),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission7Briefing"
);
DrawMedal(6);
nMissMat = nMissMat + 2;
//
// Mission 8 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
7
);
CreateBitmapSubMenu(
"ID_MISSION_8",
nMissMat,
nMissMat + 1,
GetMissionButtonX(7),
GetMissionButtonY(7),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission8Briefing"
);
DrawMedal(7);
nMissMat = nMissMat + 2;
//
// Mission 9 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
8
);
CreateBitmapSubMenu(
"ID_MISSION_9",
nMissMat,
nMissMat + 1,
GetMissionButtonX(8),
GetMissionButtonY(8),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission9Briefing"
);
DrawMedal(8);
nMissMat = nMissMat + 2;
//
// Mission 10 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
9
);
CreateBitmapSubMenu(
"ID_MISSION_10",
nMissMat,
nMissMat + 1,
GetMissionButtonX(9),
GetMissionButtonY(9),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission10Briefing"
);
DrawMedal(9);
nMissMat = nMissMat + 2;
//
// Back button
//
CreateBitmapButton(
"ID_BACK",
nBackButtonNormMat,
nBackButtonHiMat,
0.471,
0.914,
fStdButtonWidth,
fStdButtonHeight
);
//
// Mission 11 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
10
);
CreateBitmapSubMenu(
"ID_MISSION_11",
nMissMat,
nMissMat + 1,
GetMissionButtonX(10),
GetMissionButtonY(10),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission11Briefing"
);
DrawMedal(10);
nMissMat = nMissMat + 2;
//
// Mission 12 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
11
);
CreateBitmapSubMenu(
"ID_MISSION_12",
nMissMat,
nMissMat + 1,
GetMissionButtonX(11),
GetMissionButtonY(11),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission12Briefing"
);
DrawMedal(11);
nMissMat = nMissMat + 2;
//
// Mission 13 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
12
);
CreateBitmapSubMenu(
"ID_MISSION_13",
nMissMat,
nMissMat + 1,
GetMissionButtonX(12),
GetMissionButtonY(12),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission13Briefing"
);
DrawMedal(12);
nMissMat = nMissMat + 2;
//
// Mission 14 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
13
);
CreateBitmapSubMenu(
"ID_MISSION_14",
nMissMat,
nMissMat + 1,
GetMissionButtonX(13),
GetMissionButtonY(13),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission14Briefing"
);
DrawMedal(13);
nMissMat = nMissMat + 2;
//
// Mission 15 button
//
bEnabled = Core_CallFunction(
SOID_GameController,
"GetMissionState",
14
);
CreateBitmapSubMenu(
"ID_MISSION_15",
nMissMat,
nMissMat + 1,
GetMissionButtonX(14),
GetMissionButtonY(14),
fMissionButtonWidth,
fMissionButtonHeight,
bEnabled,
"GameMenu_InitMission15Briefing"
);
DrawMedal(14);
nMissMat = nMissMat + 2;
}
//
// Briefings
//
//
// Mission 1
//
void GameMenu_InitMission1Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission1Briefing.tex",
"Resources/Mission1Description.txt",
"Resources/Mission1Objectives.txt",
"Resources/Mission1BonusObjectives.txt",
"ID_START_MISSION_1"
);
}
//
// Mission 2
//
void GameMenu_InitMission2Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission2Briefing.tex",
"Resources/Mission2Description.txt",
"Resources/Mission2Objectives.txt",
"Resources/Mission2BonusObjectives.txt",
"ID_START_MISSION_2"
);
}
//
// Mission 3
//
void GameMenu_InitMission3Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission3Briefing.tex",
"Resources/Mission3Description.txt",
"Resources/Mission3Objectives.txt",
"Resources/Mission3BonusObjectives.txt",
"ID_START_MISSION_3"
);
}
//
// Mission 4
//
void GameMenu_InitMission4Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission4Briefing.tex",
"Resources/Mission4Description.txt",
"Resources/Mission4Objectives.txt",
"Resources/Mission4BonusObjectives.txt",
"ID_START_MISSION_4"
);
}
//
// Mission 5
//
void GameMenu_InitMission5Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission5Briefing.tex",
"Resources/Mission5Description.txt",
"Resources/Mission5Objectives.txt",
"Resources/Mission5BonusObjectives.txt",
"ID_START_MISSION_5"
);
}
//
// Mission 6
//
void GameMenu_InitMission6Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission6Briefing.tex",
"Resources/Mission6Description.txt",
"Resources/Mission6Objectives.txt",
"Resources/Mission6BonusObjectives.txt",
"ID_START_MISSION_6"
);
}
//
// Mission 7
//
void GameMenu_InitMission7Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission7Briefing.tex",
"Resources/Mission7Description.txt",
"Resources/Mission7Objectives.txt",
"Resources/Mission7BonusObjectives.txt",
"ID_START_MISSION_7"
);
}
//
// Mission 8
//
void GameMenu_InitMission8Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission8Briefing.tex",
"Resources/Mission8Description.txt",
"Resources/Mission8Objectives.txt",
"Resources/Mission8BonusObjectives.txt",
"ID_START_MISSION_8"
);
}
//
// Mission 9
//
void GameMenu_InitMission9Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission9Briefing.tex",
"Resources/Mission9Description.txt",
"Resources/Mission9Objectives.txt",
"Resources/Mission9BonusObjectives.txt",
"ID_START_MISSION_9"
);
}
//
// Mission 10
//
void GameMenu_InitMission10Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission10Briefing.tex",
"Resources/Mission10Description.txt",
"Resources/Mission10Objectives.txt",
"Resources/Mission10BonusObjectives.txt",
"ID_START_MISSION_10"
);
}
//
// Mission 11
//
void GameMenu_InitMission11Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission11Briefing.tex",
"Resources/Mission11Description.txt",
"Resources/Mission11Objectives.txt",
"Resources/Mission11BonusObjectives.txt",
"ID_START_MISSION_11"
);
}
//
// Mission 12
//
void GameMenu_InitMission12Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission12Briefing.tex",
"Resources/Mission12Description.txt",
"Resources/Mission12Objectives.txt",
"Resources/Mission12BonusObjectives.txt",
"ID_START_MISSION_12"
);
}
//
// Mission 13
//
void GameMenu_InitMission13Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission13Briefing.tex",
"Resources/Mission13Description.txt",
"Resources/Mission13Objectives.txt",
"Resources/Mission13BonusObjectives.txt",
"ID_START_MISSION_13"
);
}
//
// Mission 14
//
void GameMenu_InitMission14Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission14Briefing.tex",
"Resources/Mission14Description.txt",
"Resources/Mission14Objectives.txt",
"Resources/Mission14BonusObjectives.txt",
"ID_START_MISSION_14"
);
}
//
// Mission 15
//
void GameMenu_InitMission15Briefing()
{
GameMenu_InitBriefing(
"Resources/Mission15Briefing.tex",
"Resources/Mission15Description.txt",
"Resources/Mission15Objectives.txt",
"Resources/Mission15BonusObjectives.txt",
"ID_START_MISSION_15"
);
}
void GameMenu_InitBriefing(
string MapPictureFile,
string DescriptionFile,
string ObjectivesFile,
string BonusObjectivesFile,
string StartMissionButtonID
)
{
//
// Background
//
CreateBitmapControl(
"Resources/Menu_Briefing.tex",
"ID_BITMAP",
0.0,
0.0,
1.0,
1.0
);
float fSpacing = 0.025;
//
// Map
//
CreateBitmapControl(
MapPictureFile,
"ID_BITMAP",
0.508,
0.339,
0.420,
0.560
);
//
// Text control with mission description
//
color BriefingTextColor = color(0.835, 0.415, 0.313);
CreateTextControl(
LoadTextFromFile(DescriptionFile),
"ID_MISSION_DESCRIPTION",
0.095,
0.165,
0.830,
0.140,
BriefingTextColor
);
//
// Text control with primary objectives
//
CreateTextControl(
LoadTextFromFile(ObjectivesFile),
"ID_MISSION_OBJECTIVES",
0.095,
0.442,
0.405,
0.182,
BriefingTextColor
);
//
// Text control with bonus objectives
//
CreateTextControl(
LoadTextFromFile(BonusObjectivesFile),
"ID_BONUS_MISSION_OBJECTIVES",
0.095,
0.684,
0.405,
0.200,
BriefingTextColor
);
//
// Page Down button
//
CreateBitmapButton(
"ID_PAGEDN",
nDownButtonNormMat,
nDownButtonHiMat,
0.855,
0.302,
fScrollButtonWidth,
fScrollButtonHeight
);
//
// Page Up button
//
CreateBitmapButton(
"ID_PAGEUP",
nUpButtonNormMat,
nUpButtonHiMat,
0.855 + fScrollButtonWidth,
0.302,
fScrollButtonWidth,
fScrollButtonHeight
);
//
// Accept mission button
//
CreateBitmapButton(
StartMissionButtonID,
nAcceptButtonNormMat,
nAcceptButtonHiMat,
0.375,
0.914,
fStdButtonWidth,
fStdButtonHeight
);
//
// Back button
//
CreateBitmapButton(
"ID_BACK",
nBackButtonNormMat,
nBackButtonHiMat,
0.500,
0.914,
fStdButtonWidth,
fStdButtonHeight
);
}
int m_nCreditsScreenNumber = 0;
void ShowCredits()
{
//
// Background
//
CreateBitmapControl(
"Resources/" + str_CreditsScreens[m_nCreditsScreenNumber],
"ID_BITMAP",
0.0,
0.0,
1.0,
1.0
);
CreateMenuButtonGroup(MenuWidth, MenuSpacing);
//
// Next button
//
CreateBitmapButton(
"ID_CREDITS_SCREEN",
nCreditsButtonNormMat,
nCreditsButtonHiMat,
0.435,
0.914,
fStdButtonWidth,
fStdButtonHeight
);
}
};